Add more variety to the Argon connection modules for station construction.
[Release Video](https://www.youtube.com/watch?v=Po6mp8CkrN0) Captain Collin's [overview](https://www.youtube.com/watch?v=X3yBqJTVzMA) (Also he's having a kid!) # 8.00 Changelog * **New Feature:** Diplomacy! * **New Feature:** DLSS Frame Generation. * **New Feature:** Brazilian Portuguese localised voice support. * Added more characters to ship cleaning roster on dock areas. * Added go-slow zones around ship dock areas to improve docking procedure. * Added Closed Loop production method to S Burst Ray and S Blast Mortar. * Added more Argon connection module variety for station construction. * Added boost and travel drive speed to Object Info menu. * Added equipment compatibility information to Blueprints trading menu and Encyclopedia. * Added inventory item groups to Encyclopedia menu. * Added information about station modules to Object Info section in Map menu. * Added estimated resource costs for research. * Added themed ware tabs to Crafting menu. * Added input mapping for Map Pan/Rotation Switch to Controls menu. * Added highlight for mission name line on message ticker. * Added mission-relevant info to monitor display during incoming calls from characters related to missions. * Added story headers in Mission menus. * Added options to use faction colours instead of relations for objects on HUD and/or Gravidar. * Added option to limit frame rate. * Added warning lights on bridge when ship is in combat. * Added parallax occlusion mapping to more surfaces. * Added new travel-mode bubble effect. * Added volumetric clouds. * Changed position of Faction Cover button in Ship Interactions menu. * Changed visibility of all crafting recipes at Crafting Benches. * Changed location of Faction and Relations information to Diplomacy menu. * Changed SETA from craftable item to research. * Removed Make War not Peace mission after Paranid Civil War story unless already started. * Removed excess SETA items and replaced them with respective component parts. * Improved A Heart for Pirates mission by showing guidance to remaining Xenon earlier. * Improved Operation Hyena mission of Covert Operations by adding additional objective step. * Improved speed of L-ships docking on auxiliary ships. * Improved docking speed of cargo drones. * Improved railgun weapon accuracy against moving targets. * Improved ships fleeing by leaving sector. * Improved behavior of Argon, Terran and Teladi characters sitting at terminals. * Improved feedback when unable to attack due to fire authorisation override. * Improved feedback for ships unable to follow mimic assignment. * Improved hull breaching for marines claiming abandoned ships. * Improved map layout and presentation for better navigation and readability. * Improved reflections in glass on outside of ships. * Improved Laser Tower MK2 visuals. * Improved collision shapes of Magnetar and Rattlesnake. * Improved Foundations of an Empire mission by adding option to buy Paranid Faction Capital blueprint from Paranid faction representatives or diplomats. * Improved fleet resupply by allowing subordinates to resupply from outside fleet if they have hull damage. * Improved security around Mars and The Moon. * Improved autopilot when destination not in known space. * Improved combat behavior of missile-armed fighters attacking stations. * Improved combat behavior of fighters armed with slow-firing weapons attacking large targets. * Improved weapon accuracy against moving targets. * Improved weapon precision by more accurately scaling aim based on target's visible size and distance. * Improved weapon targeting logic to reduce accidental shots hitting obstacles or friendly ships. * Improved behaviour of NPCs directly fighting player when player assumes cover. * Improved capital ship combat movement by reducing unnecessary turns when approaching targets. * Improved capital ship combat movement for maintaining optimal engagement range when targets are also approaching. * Improved capital ship combat movement when pursuing fleeing targets. * Improved capital ships decoupling after repairs or ware exchange. * Improved capital ship approach to park. * Improved capital ship jump gate transitions. * Improved ship movement for ships trying to reach similar positions. * Improved handling of some ships fleeing from attack. * Improved tolerance of police to ships or stations with illegal wares if relations are good. * Improved mining by allowing operations in sectors with hazardous regions for ships with blacklists that explicitly allow activities in such sectors. * Improved container magnet attraction point on capital ships. * Improved feedback when autopilot errors occur. * Improved station alarm visualisation by reducing size and number of alarm drones. * Improved shield impact effect by reducing intensity when viewed from up close. * Fixed completing Timelines not unlocking corresponding story state in the budgeted custom game start. * Fixed story state not being unlocked in budgeted custom game start when completing Timelines. * Fixed missing Bilateral ships when The Queendom Returned story state set in custom game start. * Fixed missing blueprints when Quettanauts relation is set past ceremony level in custom game start. * Fixed Leap of Faith not being named when selecting Northriver story state in custom game start. * Fixed player stranded in Boron space in Custom Game Start under certain circumstances. * Fixed Teladi gender not being shown in player character selection. * Fixed Behemoth in Weapons and Turrets tutorial not firing at player ship. * Fixed Long Range Scanner help text in Terran Cadet starting mission staying on screen forever under specific circumstances. * Fixed case of Boron story preventing other stories from starting. * Fixed The High Road mission getting stuck on Drive away the remaining Kha'ak objective. * Fixed Operation Draco activating again if delivery station was destroyed after mission was completed. * Fixed Criminal story not progressing under certain circumstances if station is destroyed in Blueprint Data Theft mission. * Fixed turrets of Woodworm Scrubs not opening fire on Mellerd's destroyer in The Past a Prison mission of Criminal story. * Fixed Brantlee Northriver's Competition mission in Tides of Avarice story sometimes not progressing into race. * Fixed lockboxes in Defenders of Sol mission sometimes not containing mission items. * Fixed invulnerable station being selected as target in Vigor Syndicate story. * Fixed black market items being available for purchase before finishing mission to unlock local Black Market. * Fixed Call and Response mission of Timelines Epilogue sometimes activating even though Epilogue was completed. * Fixed Empyrean Curs story not progressing if certain character lines skipped in Tangling with the Teladi mission conversation. * Fixed faction representatives ending up on wrong stations after station ownership transfers during Split story. * Fixed incorrect mission guidance during Tomb of Patriarchs mission in Split story. * Fixed Dal's introductory cutscene and Kaori's HQ examination cutscene triggering at same time. * Fixed faction HQ and representative remaining after certain events in Paranid story. * Fixed first Hyperion denying docking if player is below docking relations with chosen faction during Return of the Hyperion mission. * Fixed Oberth story ship being boardable. * Fixed boarding operation missions remaining after aborting order to board ship. * Fixed Patrol missions targeting inactive enemy factions. * Fixed Destroy Fleet guild missions aborting prematurely. * Fixed failed Trade guild missions sometimes still handing out rewards. * Fixed Panel Hack guild missions aborting prematurely. * Fixed incorrect payout display in Send Medical Supplies, Send Research Materials and Send Nividium terraforming projects. * Fixed more cases of Lost Ship Replacement losing ship assignments in various cases. * Fixed promoted subordinates potentially appearing in wrong group when Lost Ship Replacement is enabled. * Fixed Lost Ship Replacement failing after saving with ships waiting for resources. * Fixed Vigor Syndicate accumulating excessive number of ships over time. * Fixed automatically replaced fleet ships not having crew and being unable to reassign full consignment. * Fixed capital ships sometimes not doing damage to stations when player not present. * Fixed capital ships set to disable target not moving close enough to engage with turrets. * Fixed capital ship main guns failing to properly track and aim at other capital ships. * Fixed capital ships with no or disabled turrets refusing to attack fighters. * Fixed subordinates undocking for repairs and supplies when set to Docked. * Fixed combat subordinates set to Docked sometimes launching to engage their commander's target. * Fixed subordinates set to Docked but given manual orders automatically engaging hostiles while in transit back to commander. * Fixed secondary subordinates undocking and docking again when already docked and immediate commander's subordinate group set to Docked. * Fixed attack subordinates attacking things that were designated then later rejected as targets by their commander. * Fixed subordinates whose assignments were changed from Defence to anything else not being as responsive as usual. * Fixed ships sometimes taking minutes recalling subordinates. * Fixed fighters in combat sometimes stopping too far from target for extended periods of time when player not present. * Fixed Mimic failing if subordinate has more ware transport types than commander. * Fixed Autopilot Disengaged line playing repeatedly when teleporting after getting up during autopilot. * Fixed unreliable first person interactions on stations after leaving superhighway. * Fixed cases of not being able to interact with calls from player-owned ships under attack. * Fixed rare cases of small ships attempting to fly through capital ship engines. * Fixed capital ship subordinates not moving towards fleet leader after loading savegame. * Fixed automatic dock request for player ship on undocking after loading savegame. * Fixed some ships not trying to dock when fleeing Tide in Avarice. * Fixed ships remaining unresponsive to attacks while waiting for Tide in Avarice to finish. * Fixed ships never switching out of red alert if turrets are set to attack. * Fixed pirates almost never collecting loot dropped by ships. * Fixed case of pirates sometimes attacking victim after loot was dropped. * Fixed tug ships not noticing when disarming turrets results in salvage being left behind. * Fixed spacesuits reporting finding lockboxes and abandoned ships. * Fixed ships being unable to open lockboxes they were ordered to collect. * Fixed stations sometimes missing NPCs. * Fixed trader not appearing in Boron Ship Dealerships. * Fixed NPCs not being able to use elevator on Xenon PE. * Fixed XS docks on stations not opening up hatch. * Fixed cargo containers being picked up by drones far away. * Fixed cargo drones flying aimlessly around ship they launched from. * Fixed movement of cargo drones to or from Hyperion. * Fixed not being able to drop equipment mod parts acquired from ventures. * Fixed weapons not shooting at surface target under certain circumstances. * Fixed charging weapons not firing final shot if charging caused overheat. * Fixed Terran beam weapon damage at short to medium range being too low. * Fixed Terran M Dumbfire Turret not being able to track target. * Fixed not being able to reliably hit XEN L Seismic Charge Turret Mk1 when using aim assist. * Fixed Rattlesnake front lower L turrets sometimes not being able to fire. * Fixed station-based traders not trading when working with wares in shortage that are not in their manual ware baskets. * Fixed Automatic Resupply of Subordinates and station-wide module loadout settings not being independent. * Fixed map fog of war being uncovered by any station player is on. * Fixed Xperimental shuttle not being able to equip Boron shields. * Fixed missing second shield slot on Xenon SE. * Fixed spacesuit bombs not attaching to turrets and shield generators. * Fixed getting stuck inside docking bays by teleporting player to safety. * Fixed mission target area in undiscovered sector being shown on radar. * Fixed inconsistency in mission guidance when next target is unknown gate. * Fixed mission guidance not showing line to object outside of Gravidar range. * Fixed misleading mission guidance radius on Gravidar. * Fixed incorrect Gravidar when in external view on remote ship. * Fixed Gravidar range being incorrect right after loading save under certain conditions. * Fixed mass traffic icons sometimes briefly appearing on Gravidar and map. * Fixed camera height on map changing when losing focus on object. * Fixed losing object focus on map when clicking without moving cursor. * Fixed broken mouse picking in Map menu after setting mission active. * Fixed Map context menu starting map rotation when using emulated mouse cursor. * Fixed Object Info menu not showing Weapon Output of inactive weapons. * Fixed incorrect shield values for some Xenon ships in Encyclopedia. * Fixed Boron provisions not being displayed in Encyclopedia. * Fixed broken flowchart menu scrolling under certain circumstances. * Fixed broken Object List and Property Owned tabs in Map menu under certain circumstances. * Fixed ships being replaced with Ship Replacement showing -1% progress under certain circumstances. * Fixed missing or stuck station module mouse-over texts in Station Build menu under certain circumstances. * Fixed construction plan of previously viewed stations leaking into other Station Build or Ship Build menus under certain circumstances. * Fixed copied but cancelled station modules continuing to block location in station editor. * Fixed missing dropdown in last row of Input Feedback Configuration menu. * Fixed missing mouse-over texts for truncated dropdown options. * Fixed thumbnails of some weapons and turrets being cut off. * Fixed scrolling through construction plan in Station Build menu with Page Up/Down. * Fixed Direct Mouse Steering controls being able to be mapped to controller inputs. * Fixed cases of monitor caption on incoming calls not being truncated. * Fixed positive SETA message appearing when mode not available. * Fixed activating VE goggles zooming too far after starting or stopping control while zoomed in. * Fixed VE goggles zoom sometimes resetting while walking. * Fixed undock animation replaying for defence unit undocking. * Fixed missing outlines of flowchart nodes under certain circumstances. * Fixed stuck Target Monitor interaction overlay. * Fixed certain mission objectives being incorrectly positioned on map. * Fixed engines becoming louder when opening map while flying backwards. * Fixed weapon in/out-of-range sounds while HUD is not visible. * Fixed never-ending boost rumble after leaving spacesuit. * Fixed ships visually disappearing when docked at Argon 1-Dock Short Pier. * Fixed Erlking bridge turning invisible when docked at certain piers. * Fixed Terran Main Battery firing animation not being synchronised with weapon rate of fire. * Fixed Terran L Beam Turret Mk1 flickering for one frame when activating. * Fixed turrets floating above asteroid surface. * Fixed turrets on Paranid Bridge Defence Platform not being properly aligned with surface. * Fixed engines on Alligator liquid miner sticking into ship hull. * Fixed player logo not appearing on Split Mamba and Split Wyvern (Mineral). * Fixed broken jumpgate in Mars using wrong visuals. * Fixed highway advertising sign showing overlapping advertisement boards. * Fixed ships failing to enter highways near advertising signs. * Fixed floating crate on 3M6S dock area. * Fixed fire extinguishers in transporter room looking like something you can interact with. * Fixed rare case of chair falling over in Kestrel when being used by Paranid pilot. * Fixed case of Paranid upper body clipping through pilot chair. * Fixed wreck of antimatter cells production partially appearing in solid colour. * Fixed wreck of Cobra appearing incomplete. * Fixed holes in nose of Ares. * Fixed being able to clip into Xenon K hull. * Fixed missing collision next to M docking bay in Boron S/M Ship Maintenance Bay. * Fixed advertising signs located next to local highways having collisions. * Fixed solid surface blocking mass traffic docks. * Fixed minor graphical glitches in Hyperion interior. * Fixed Hyperion interior doors not opening smoothly. * Fixed door in Terran corridor not animating smoothly. * Fixed Piranha door jittering when opening. * Fixed flickering details in Split corridor. * Fixed being able to visually clip through walls of Split corridor. * Fixed transporter door of Barracuda not closing properly. * Fixed being able to jump through ceiling of Xenon SE. * Fixed being able to jump out of interior of Hyperion. * Fixed walkway lights on Helios E and Kyushu not being illuminated. * Fixed shadows flickering in Terran corridors. * Fixed ship headlights not turning off when docked. * Fixed missing lights on Behemoth E exterior hull. * Fixed lights on outside of Irukandji appearing in wrong position. * Fixed missing light in Terran Security Office. * Fixed bright glowing surface behind holographic displays in engine room. * Fixed being able to visually clip through Boa cockpit walls in first person. * Fixed missing holographic animation in Astrid transporter rooms. * Fixed some lockboxes and similar objects stuttering while rotating in long-running games. * Fixed objects such as asteroids and debris flickering once on approach. * Fixed brief flickering when going into external view. * Fixed lens flares not being visible while in spacesuit. * Fixed several causes of crashes.