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Implement a new filter, "filters.hull", to compute the 3D hull for an arbitrary set of points, useful for bounding volume scenarios. A potential implementation could be based on "3d-quickhull".
https://github.com/karimnaaji/3d-quickhull could provide an implementation of 3D hull computation for an arbitrary set of points. It probably isn't that fast, but it could be quite useful for scenarios where you want a bounding volume.