Users want the ability to map UV layers to objects while hiding the object's geometry. This would allow characters to be displayed without showing the plane they're rendered on, enhancing animation setups.
[Following this previous post](https://www.reddit.com/r/blender/comments/1rhl7m3/use_a_layer_for_2d_animation_to_display_on_an/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button) for context which did solve the issue to a degree... a new one cropped up which I thought might happen. TLDR: One scene's layer maps onto UVMap of the plane object which is a separate scene. The desired effect is to hide the plane this is rendered on but not the actual character themselves. The problem is that when you introduce UVs with transparency on the object itself, the projected layer in the compositor follows that which makes sense. Is it possible to hide the object (the plane)'s geometry BUT make it display the character only in this setup? Node setup in Compositor, Node setup in Plane Texture and Render Result have been provided. Cube is there to make sure it maps correctly to the plane. If not possible, I'll likely default to doing my animations, exporting them and then importing them as a video into Blender.