Loading request...
Users are confused by Godot's node duplication, leading to unexpected shared references when unique nodes are desired. This causes debugging issues and lost development time, suggesting a need for more intuitive defaults or clearer UI/warnings.
The 'duplicate as unique' definitely hit home for me. I spent a good couple of hours last week scratching my head trying to understand why some "old nodes" where just spontaneously "deciding to stop working". Congrats on another great video, man!