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User is seeking suggestions on how to optimize performance for their Liquid Glass project, especially on lower-end hardware, indicating a need for improved performance solutions.
**Repo:** [https://github.com/winaviation/liquid-web](https://github.com/winaviation/liquid-web) So I have been trying to make the Liquid Glass effects in the [kube.io LG blog](https://kube.io/blog/liquid-glass-css-svg/) usable with JS modules. The thing is, the performance is absolutely cooked on low-end or even med-end hardware if you use big sized Liquid Glass elements. Would love some suggestions on how to make this smoother for the average user, on my GTX 1050 Ti system, my personal site runs at like 20-30 FPS...