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Any stat that uses % as a unit (e.g. crit chance, luck, etc.) needs better terms than '+50%'. It should be easier to convey whether an upgrade is multiplicative or additive.
Basically any stat that use % as a unit (e.g. crot chance, luck, etc.) needs better terms than "+50%". Or some other elegant way to convey multiplicative/additive increase. If I have 30% luck and you tell me an upgrade gives me +50%, do I have 80% or 45%?