User experiences issues with Dolby Atmos rendering in some game engines (e.g., Bethesda's in Starfield) on Xbox Series X, forcing a global switch to DTS:X. Requests the ability to select the audio format (Dolby Atmos or DTS:X) on a per-game basis, rather than a single global setting for the console.
Hello @asha_shar @Xbox @mattbooty π On my setup (Xbox Series X + Samsung HW-Q990C soundbar connected via LG C3 with eARC): Some game engines, like Bethesdaβs (e.g. Starfield), fail to properly render rear and height channels with Dolby Atmos. I have to manually switch to DTS:X for those games. It would be amazing to have the option to choose the audio format (Atmos or DTS:X) per game instead of only globally on the console π Thank you for reading, and have a great day π