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An IT professional suggests that game developers should enable support for community-run servers, offloading the hosting burden to fans. They note that the technical capability already exists from internal testing systems.
@emutyworks I work in IT. It is every easy to do so and every live service game already has it because they had to test the system prior to release in small groups in VPN. All they need to do is allow any server outside offical to be supported and leave figuring out hosting to fans.