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The use of WA.player.setOutlineColor to highlight logged-in users degrades performance dramatically. The outline is computed using a shader. Preprocess the shader once and integrate it into the sprite that contains the user name.
Feedback received: > We found the reason for the „lags“. > We used the outline color to highlight logged in users. This will degrade the performance dramatically. > > WA.player.setOutlineColor(68, 153, 169); > > After commenting out the line, the performance is fine. We should try to reproduce this in a performance load test. The outline is computed using a shader. Maybe we should see if we can preprocess the shader once and integrate it in the sprite that contains the user name.