The user expresses frustration that core game features, like the portal, are introduced in spinoffs that require separate purchases, while the base game receives minimal updates. They request that the base game should receive priority for new features.
I wanted to discuss this with ya'll because i genuinely had enough with this. Guys look, i love dungeons its a sick game BUT, adding a top 2 community wanted feature right after the end update to a spinoff while the base game is in the corner getting a soccer ball and a funny water, on top of all that them saying "yea use it in your maps or builds or something go figure" is really, i think scummy and annoying. They are literally throwing us random slop that serves no purpose other than existing, jiggling keys to keep us playing minecraft while they are focusing on their beloved spinoffs with absolutely packed content like bosses, weapons, blocks, mobs and mechanics that their base game heavily lacks. They know community asked for the portal to open and what do they do? Reveal it in a spinoff that we need to buy. And the fact that the spinoff of all things is getting the priority but not the base game is crazy. It should be the opposite base game should receive the portal THEN the spinoff. I knew long ago that dungeons 2 was coming but still seeing that portal flicker for a spinoff after talking and theorizing about it since the day it got added is soul crushing. And i wont have the excuse of "oh they are re-coding the backend of the game plus the rendering engine" Yes they are and yes its hard i get it. But its a multi billion dollar company, capable of maintaining a team that polishes the backend while also having a team to give us updates with at least reasonable amounts of content but they are willingly choosing not to. This recent drop lacks content and overall direction in many ways that the vulkan excuse doesn't work on it anymore. They can give us drops with way less content i am okay with that AS LONG AS the content that is in the drop is worthwhile. Like small things community was asking for years that can fit in a drop easily that be sleeping bags, fletching table, carrying your dog etc... I know its not true but you know how this live made me feel? It genuinely seemed like "we only see minecraft as a money bag to promote our other games, adding most wanted features there so they can be bought while doing the bare minimum for the base game so players wont cry" Guys don't get me wrong here i love minecraft as much as the next guy and i only want this game to succeed. Minecraft has ENDLESS potential compared to most other games out there but seeing how Mojang absolutely waste that potential for years is just, sad. Almost everything they added in recent years were half baked... I'll lay out few examples. Ancient cities. While its cool on concept i think the execution was extremely poor. Biggest structure in game + strongest mob in the game literally called the warden btw and what does he protect? 4 snowballs, 2 books, 7 coal pieces, echo shards which is only used to craft a useless compass if you are on hardcore or keep inv on, swift sneak enchant mostly only useful in ancient cities but since you find it in an ancient city after you leave and get everything you want you don't really need to go find another one thus rendering the enchant pretty much useless and a smithing template. The game design isn't there. Where is high risk = high reward? Its game design 101 this is high risk = idc at this point. Another example being spring to life. When they added ambiance sounds to deserted biomes i was SURE that we'll get some ambiance sounds in other biomes because cmn it would be weird having ambiance only in specific places and nowhere else right? Nope, only deserted biomes have it and its been like that ever since. The creaking could be expanded upon so much and its genuinely a good concept but their goal of having a scare factor gets absolutely destroyed once the creaking slaps you without armor and deals half a heart. Then boom its not scary anymore since a mob, according to mojang you should be afraid of just petted you on the head. Mace and spear for example, yes they are amazing additions and i absolutely love them! But for singleplayer, i think they are pretty useless since in singleplayer other than wither and ender dragon, there isn't any hard to beat mob or boss to use these extremely overpowered weapons against. Ender dragon is literally unfinished (in Jeb's words) and java wither has been untouched since god knows how long its outdated compared to java wither. And i know for a fact that these half baked stuff will remain half baked for years because they barely go back and fully cook their meals. As a community member and a loyal player to this game, after this recent live i felt like toyed with and ignored. Another issue i forgot here i am editing in now is that mojang never really clarify anything or follow what they said about some stuff. They are almost never open with us. Are they developing big update behind the scenes? This was asked them multiple times but they always brushed it off without clarifying a concrete answer. Never a yes, never a no. Are we getting the use for the fletching table for example. Last time they mention it was 1.14 they said that they will be adding a use for it in 1.15 or 1.16 and that was the last time we heard about it. This is also one of their false promises. Mob votes! What are the mobs gonna do? What is their ability? What makes them special no they always left it ambiguous and that let to them getting boycotted. Part of the reason everyone hates phantoms. They were not clear about phantoms ability and people wanted a flying mob so it won. Look how it's going right now with the phantom... The game has so many outdated and boring mechanics too that needs overhauling and modernizing such as enchanting. No one enjoys the XP grind process and enchanting process its TEDIOUS. It can be hard i love me some challenge but there is a fine line between hard and tedious. Fishing for example is so outdated that people doesn't even use those auto fish farms anymore. It's pretty much a feature for funnies serves no purpose since villagers are much more viable than sitting and fishing for 3 hours straight to maybe get an enchanted book you want. They need to often go back to these outdated stuff too and improve upon it instead of adding ANOTHER feature that serves no purpose and will be rendered useless few weeks after it's release (sniffer) Yes it ain't that deep but i just wanted to share and hear what yall think. Hope you understand my points maybe i could've worded my points better but it is what it is. I lost all interest in upcoming drops or updates and lost all hope for a major update 4th dimension etc after this recent live. Idk if i wanna watch the other lives so as a map developer i'll just take my technical changes and do my own thing i couldn't care less about drops anymore. Dont sacrifice me to Jeb. TLDR: Seeing the endless potential minecraft holds used as a fuel for new games and leaving minecraft with bread crumbs is weird and annoying to me. The recent drops/updates also were really half baked on some aspects and i think this is a major issue at how Mojang makes updates.