User is facing issues with exporting models that include hair nodes to STL format, as the beard created from hair nodes does not appear in the exported file. They seek a solution to ensure all elements are included in the export.
Hi everyone, I’m working on a headscan for resin 3D printing and I’m having a problem exporting it to STL. I created the beard using hair nodes in Blender. I then converted it to mesh and it shows up correctly in the viewport. However, when I export the model as STL, the beard does not appear in the exported file. Only the head exports. In the outliner I currently have: • FBhead (the head) • Mesh (the beard) • Curves (from the hair system) Things I already tried: • Converting curves to mesh • Joining the head and beard with Ctrl+J • Exporting with “Apply Modifiers” • Using “Selection Only” The beard still doesn’t appear in the STL file when I open it in my slicer. I’m using Blender 5.0.1 and the model will be printed in resin. Does anyone know what could be causing this or how to properly convert hair nodes to a mesh that exports correctly to STL? Thanks in advance!